Battletech tabletop succession wars record sheets
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My original love for all things japanese means. Inner sphere i have 2 factions and 3 units (thank you field manuals for all the special rules) Ok i am snowed in for another day at home so i thought-Fun battletech question time-įavorite factions and units within those factions you play on TT and why? I'm also building up some Kell Hounds, where I figure it makes more sense for more advanced stuff to show up. I think I want to skip that for now and get a sense of what's in some of the Rec Guides and get in the mood for Tamar Rising where we'll get the first real sense of how my beloved GDL are doing as if their re-founding. We were holding off on introducing Clan tech proper with the goal of doing a mini-campaign to blood our Clan forces against each other before letting one side run some invasion missions on IS defenders to give us a good sense of Clan stuff and then putting it in context. After that I'm thinking I kinda want to jump ahead and mess with some IlClan nonsense just to get a taste of that tech level. Next match is probably going to be an urban defense setup with some Lyrans I'm finishing up.
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I updated my packet to make the pickup attempts a 2MP action taken at the end of the Movement Phase so you potentially have more than one attempt and can better plan out the rest of your turn. Biggest mistake I made was making picking up the objective an action in the Physical Attack phase, so a mech has to move into the hext with the pod and then stand there for a turn waiting to see if it survives long enough to attempt a pickup. It was very fun to try out a scenario I had written, and interesting to see what did and didn't work so I could make updates for future use. I'm not sure how anyone finished some of the Company v Company scenarios from the old sourcebooks in a day. Playing an 8 on 8 game opened up a lot of tactical options but still took us a long time. All that took us from around 9:30 AM to 6PM with a break for lunch so we called it, figuring that the Wolverine was just zippy enough to jump along the board edge back to safety and outrun the enemy Arched and Marauder that were still in pursuit. Big play of the game went to Grayson, taking a turn to cool his Marauder down and making up for it in the Physical phase, double punching the enemy Crusader and crumping it dead with a head strike. Thanks to a few lucky rolls the Wolverine survived the turn and his friends cleared out the biggest opposing threats. Sorry, this box is what I am keen on using a gift card for : The new clan invasion starter box has five mechs in it (clan era). The older starter box is Inner Sphere mechs so appropriate for any era. The clan invasion boxes run similar with lances and you can get by with a single lance worth of models forever as well if you don't mind playing the same mechs and you are playing in an era appropriate game (for example if you buy a clan box with clan omni mechs, then you're fine unless your playgroup is playing pre 3050 (succession wars or before)). There is a box with like 22 miniatures in it that is a starter box that has lasted many people I know their entire battle tech experience. I'm not sure what $50 box you are referring to. I'm glad you found it useful a couple of friends of mine also jumped in today afterward so its an exciting time (for me) It all seems so complex If I get the $50 box, that is enough to play with for a long while, yes? Thanks for taking the time to go through that, it was quite well done. I'm getting ready to start a merc campaign and wanted to add some Battletech content to my youtube.įor those that enjoy listening to some discussion on game systems.Īuticus I watched your video.